View Full Version : The LoW Treasury Dept.
Onnie
19th May 2006, 05:20 PM
Okay fine. I appointed myself to the position. Now everyone be nice to me. :lowrazz:
This thread is for items that currently characters actually have to be given away to other guild members or to offer up for grabs before selling to the merchant. Please think of other guild members when claiming/requesting to be given something. I'd like to start the rule that primary characters get first grab unless no one else in the guild wants or has better. For example; I'd hate to hand off something to a secondary monk when our primary really needs that item. I know confusion can happen though, just be thoughtful of others. Also, as items are taken please edit the items you have listed to give/trade/etc. Thank you!
Having said that, see below. (edited to add items all in one post.)
--Onnie
Onnie
19th May 2006, 05:34 PM
Necro Items
No longer have.
Monk Items
**Healing Ankh
Engery +12 (req. 9 Healing Prayers)
Halves casting time of Healing Prayers (20%)
Halves skill recharge time of Healing Prayers spells (20%)
(Off or shield hand) Have this item x 2 for our other Monk! :)
[b]Holy Rod
Fire Damge: 11 - 12 (reg. 9 Divine Favor)
Halves skill recharge time of Divie Favor spells (20%)
(This is a max base damage wand, Single Hand.)
Ranger Items
Posionous Half Moon of Marksmanship
No longer up for grabs.
Warrior Items
Fiery War Axe of Dorf Slaying
Fire Damage: 6 - 28 (Req. 13 Axe Mastery)
Damage + 18% (vs. Dorfs)
(One hand max damage item)
Zealous Gaint Slayers Hammer of Enchanting
Blunt dmg. 15 - 26 (6 req. Hammer Master)
Damage +15% (when health is above 50%)
Energy gain +1 on hit
Energy regen -1
Enchantments last 19% longer
(Two-hand, this is NOT a max damage hammer tppth)
Elem. Items
Water Staff of Earth Magic
Cold Damage: 11 - 21
Energy: +10
Reduce dease on you %20
Earth Magic +1
Two-handed
Hale Earth Staff of Air Magic
Engery +10
Earth Damage: 11 - 21 (Requires 7 Earth Magic)
Halves skill recharge of spells
Health +22
Air Magic +1
Two-handed
Water Staff of Giantslaying
Energy +10
Cold Damage: 11 - 22 (Requires 9 water magic)
Halves Casting Air Magic (15% Chance)
Halves Recharge of Spells
Damage +17% (vs. Gaints)
Two-handed
**Healing Ankh reserved for Anoe and our other at this time. Let me know if either of you don't want. I'll give one to my baby monk. :)
--Onnie
Quervo
19th May 2006, 05:48 PM
That staff looks YUMMY... would ahve to check if it is better than my current set up though... Havent been on much unfortunatly
Erudite
19th May 2006, 06:32 PM
Oh hell. I'll be here all night listing these... ;)
Edit -Okay, runes first. Gear later. (Du, De, S, B for my reference - just tells me where it is.)
Superior Runes - +3 to attribute, -50 to health
Mesmer Rune of Superior Fast Casting (De)
Ranger Rune of Superior Beast Mastery (De)
Major Runes - +2 to attribute, -50 to health
Monk Rune of Major Divine Favor (B)
Monk Rune of Major Divine Favor (S)
Monk Rune of Major Smiting Prayers (S)
Monk Rune of Major Healing Prayers (S)
Warrior Rune of Major Axe Mastery (S)
Elementalist Rune of Major Air Magic (De)
Elementalist Rune of Major Earth Magic (De)
Elementalist Rune of Major Earth Magic (S)
Elementalist Rune of Major Water Magic (S)
Minor Runes - +1 to attribute
Warrior Rune of Minor Swordsmanship (Du)
Warrior Rune of Minor Axe Mastery (Du)
Warrior Rune of Minor Axe Mastery (S)
Ranger Rune of Minor Expertise (B)
Ranger Rune of Minor Beast Mastery (B)
Monk Rune of Minor Healing Prayers (S)
Monk Rune of Minor Healing Prayers (S)
Monk Rune of Minor Smiting Prayers (De)
Elementalist Rune of Minor Energy Storage (S)
Elementalist Rune of Minor Fire Magic (De)
Elementalist Rune of Minor Earth Magic (De)
Elementalist Rune of Minor Water Magic (Du)
Elementalist Rune of Minor Water Magic (B)
Erudite
19th May 2006, 11:55 PM
Some gear and upgrade components...
Cruel Sword Hilt
Lengthens Deep Wound duration on foes by 33%
Staff Wrap of Enchanting
Enchantments last 14% longer
Ebon Sword Hilt
Earth Damage
Defensive Staff Head
Armor +4
Long Sword of Warding
Slashing damage 15-21 (requires 9 Swordsmanship)
Damage +15% (while hexed)
Armor +6 (versus elemental attacks)
Protective Icon
Energy +11 (requires 7 Protection Prayers)
Armor +5 (while casting)
Healing Ankh
Energy +11 (requires 7 Healing Prayers)
Health +37 (while enchanted)
Smiting Prayers +1 (15% chance while using skills)
I have quite a few bows, elemental staffs, and necromancer staffs - both purple and gold. I'll have to look at them to see if they're worth posting for general use. Some of them I was saving to salvage upgrade components from and wasn't that interested in the stats.
GravenStone
20th May 2006, 04:24 AM
Runes
Mesmer Rune of Superior Inspiration Magic
Elementalist Rune of Major Fire Magic
Ranger Rune of Minor Marksmanship
Weapons
Plagueborn Scepter
Dark dmg 8-13 (Blood Magic 6)
+4 Energy (<50% Health)
Platinum Wand
Earth dmg 9-16 (Restoration Magic 8)
Halves recharge of Restoration Magic skills (19% chance)
Cane
Chaos dmg 9-16 (Domination Magic 5)
+10 Health
+10 Health (while hexed)
+10 Health (while enchanted)
Cane
Chaos dmg 11-21 (Domination Magic 8)
+2 Energy (while hexed)
Heavy Double-bladed Axe of Fortitude
Slashing dmg 6-18 (Axe Mastery 7)
Lengthens foe weakness 33%
+22 Health
Spiked Axe of Fortitude
Slashing dmg 5-26 (Axe Mastery 8)
Damage +18% (while hexed)
+25 Health
Shocking Melon Hammer
Lightning dmg 16-27 (Hammer Mastery 6)
Damage +19% (<50% health)
Shining Maul
Blunt dmg 18-34 (Hammer Mastery 7)
Damage +13% (hexed foe)
Sundering War Hammer of Fortitude
Blunt dmg 15-24 (Hammer Mastery 8)
Damage +13% (while enchanted)
Armor Penetration 10% (8% chance)
+28 Health
War Hammer
Blunt dmg 14-23 (Hammer Mastery 9)
Damage +13% (>50% health)
Shocking Foehammer
Lightning dmg 18-33 (Hammer Mastery 10)
Fire Staff
Fire dmg 7-11 (Fire Magic 4)
+6 Energy
Halves Recast of Air Magic spells (17% chance)
Raven Staff of Tengu SLaying
Chaos dmg 11-21 (Domination Magic 12)
+10 Energy
Damage +10% (vs. Tengu)
Barbed Butterfly Sword of Enchanting
Slashing dmg 11-14 (Swordsmanship 4)
Bleeding duration +33% on foe
Enchantments last 12% longer
Fiery War Hammer of Enchanting
Fire dmg 15-24 (Hammer Mastery 7)
Damage +13% (while enchanted)
Enchantments last 18% longer
Dead Bow of Shelter
Piercing dmg 12-19 (Marksmanship 7)
Damage +13% (<50% health)
Armor +5 (vs. Physical attacks)
Poisonous Longbow
Piercing dmg 14-26 (Marksmanship 8)
Lengthens foe poison duration 33%
Reduces your poison duration 20%
Poisonous Dead Bow of Fortitude
Piercing dmg 12-21 (Marksmanship 8)
Damage +13% (while in a stance)
Lengthens foe poison duration 33%
+27 Health
Barbed White Scythe of Shelter
Slashing dmg 6-17 (Axe Mastery 9)
Lengthens foe bleeding duration 33%
Armor +5 (vs. Physical attacks)
Insightful Dead Staff of Divine Favor
Chaos dmg 10-19 (Domination Magic 9)
+9 Energy
Halves recharge of Water Magic spells (20% chance)
Halves casting time of Communing spells (19% chance)
+5 Energy
Divine Favor +1 (19% chance when using appropriate skills)
Hale Accursed Staff of Shelter
Dark dmg 10-19 (Curses 10)
+9 Energy
Reduces Dazed duration on you 20%
+27 Health
Armor +7 (vs. Physical attacks)
Grim Cesta
+11 Energy (Death Magic 9)
Curses +1 (20% chance when using appropriate skills)
Grim Cesta
+12 Energy (Curses 11)
Armor +5 (vs. Physical attacks)
Upgrades
Sword Pommel of Defense
Armor +4
Axe Grip of Fortitude
+23 Health
Staff Wrapping of Shelter
Armor +5 (vs. Physical attacks)
Hale Staff Head
+11 Health
Defensive Staff Head
Armor +4
Sword Pommel of Fortitude
+21 Health
Raveneye
20th May 2006, 04:07 PM
Holy bejebus, this thread is embarassing. Where the hell do you guys find room to keep all this stuff? Do you have mule characters? Seriously, I have a bank full of crafting materials and dyes, a 10-slot pack full of collectibles from the current map section, a 5-slot pouch full of upgrades for myself I'm saving, a 10-slot bag full of keys and misc. crap that fits nowhere else, and 20ish empty backpack slots for loot. I salvage or sell damn near everything I don't use just to conserve space.
So um, I've got like the following:
Warrior Rune of Superior Absorbtion - absorbs 3 damage from attacks.
Sword Pommel of Swordsmanship +1
Sword Pommel of Warding Armor +5 vs. elemental attacks
3 Charcoal - Rare Crafting Component
1 Fur Square - Rare Crafting Component
My bank also contains between 30 and 200 of every common crafting component. If you require a pile of whatever to craft your new class armor, chances are good that I have plenty of it.
GravenStone
21st May 2006, 02:18 AM
It's called alts, man. :lowlol: With Factions and Prophecy, I have 6 character slots, so in theory thats 45 slots each, not including the shared bank.
I didn't include my rare crafting items, but I've got a handful of most types floating around, I think. The salvage drops from the last couple missions seem to produce rare items more often than not. I don't know if the trend will continue in Crystal Desert or not, but expect it likely will.
Erudite
25th May 2006, 11:30 AM
Hey, I'm looking for a fire wand at (or close to) max damage. For wands, max is 11-22. My fire magic is 14, methinks, so skill requirment isn't an issue. Bonuses to energy or skill recharge or something would be nice, but not necessary.
Keep your eyes open, please. I keep finding water wands and air wands, but no fire wands.
Onnie
4th June 2006, 11:31 AM
Bumping because my item list is upated with new things. Monks.... Take a look off of Wiki at Snake dance collectors. PM or start a "want" thread post if you want anything from them. Any other's in need because there are maxes in the area from collectors, have a look at Snake Dance items. I need the farm so will be there awhile. (See need money for new clothes) :mrgreen:
OHHHH Raveneye! I found a Fiery Max damage Axe for you! And believe me, where I found it you want the fire and the +to dorf killing. :D :mrgreen:
--Onnie
Erudite
6th June 2006, 12:01 AM
Removed the rune I gave to Anoe tonight, and added the two Superior Runes I snagged. Onnie, you might want to have a look. :lowrazz:
And please, if anybody wants any of these runes, feel free to say so. They're taking up space and I'm gonna start selling them soon.
Onnie
6th June 2006, 06:35 PM
Okay I'll take your two superior runes. Can I actually apply a Ranger rune to my Mesmer gear? Just curious because you know how I am with George. Geez, my Beastmaster is like 8 or 9 or something. Seesh, I can't imagen bad baby if I could jack that number up over ten. He's got an elite hit that's a super duper fast recharge major damage plus engery bouns that's over his max base hit.
I have this cane that isn't max damage, it's only 11 - 18. But it is rough to part with despite the heavy Domination requirements that come with.
It halves time of ALL or any spell skills. Yes read that right, an 19% on any. Plus a bouns on Domination spec. spell stuff at a 19%... _I_ _just_ can't put it down. There anything green that beats that? BTW does halving on spells stack? Just curious because I haven't changed my charkam in case it does stack the "chance to" portion.
Heh, sorry if I spam on bosses sometimes. Really, I'm not trying run outta engery or anything... just the buttons need to move even faster.
--Onnie
GravenStone
6th June 2006, 06:59 PM
Okay I'll take your two superior runes. Can I actually apply a Ranger rune to my Mesmer gear?
No. Runes only work with your primary class. Which I am quite disappointed with, but ah well.
Onnie
6th June 2006, 07:04 PM
Well darn, now I'm bummin. I wonder if I make nice with Master nate if he'll put in a good word for me. Haven't seen the man since shortly before the Char at the breach and a new set of skills. Wonder if rumors got back to him about wandering or something....
Really, the wandering part can be explained! It was for the good of all AC! Really! I swear! ;)
--Onnie
attriel
7th June 2006, 12:44 AM
So i suppose this is where i should post these things for interested parties:
Minor Runes:
Warrior: Minor Absorption (Absorbs 1 dmg/atk)
Monk: Healing Prayers (Healing Prayers +1)
Elementalist: Air Magic (Air Magic +1)
Ranger: Marksmanship (Marksmanship +1)
Major:
Mesmer: Inspiration Magic (Inspiration Magic +2, Health -35)
I also keep getting weapon bits, so if someone wants something, lemme know to keep an eye on it (my bank is full :/ how do i buy a second box:o )
Onnie
9th June 2006, 11:20 PM
Okay, I just found the weirdest weapon I have ever heard of. Erudite, it's a hammer. Have no idea if that regen breaks down seperate. BTW, DO yellows break down with Expert Kits? Or do they trash out?
--Onnie
Erudite
9th June 2006, 11:39 PM
Okay, I just found the weirdest weapon I have ever heard of. Erudite, it's a hammer. Have no idea if that regen breaks down seperate. BTW, DO yellows break down with Expert Kits? Or do they trash out?
--Onnie
It looks like the Zelous Haft (+1 Energy on hit) or the Grip of Enchanting may break down seperate. Gold are no different than anything else - they can scrap to crafting materials or yield upgrades, depending on the RNG.
Onnie
19th June 2006, 11:56 AM
Alright ppls. Even though we all really suck, I've got to do something about Xell/others so she/we sucks even worse.
Here's the problem. She's carrying around right now three friggen Fiery Dragon swords. Two are max damage. Someone has got to take them or I have to get rid of them somehow. I stink at trading. I just want the deal over with and to go. In fact, I'm more happy with no dropping Bosses than I am on the trading feild in town ripping great ppls. heads off for items.
Is there anyone who plays regularly that LOVES trading? I know in EQ there were some players that just lived for it. It was better than the hunt for them. Me, it's a pain in the arse unless I'm buying something brand spanking new.
I've got so many high end bows it isn't even funny. And no I don't know what to do with them, Bixie can't use every single last one. I've got this Elem's Green staff right now that I saw go for 90K over the weekend but no I don't wanna bother with all the trading stuff. Never been good/liked that merchant portion of any game.
Got a friggen beautiful Smite Staff right now that I have no idea what to do with because I don't think Anoe is a smacky handy Monk, she's a Cookie Gal. Though if I ever get my monk up I might make her a Smacky handy monk just so I can use the staff. Unless Lycros is a Smite Handy monk. Then I'll just give it to him and hand off the Healing Anhk to someone else or my monk.
Anyways, just considering some of the items and what they are trading for and what I KNOW I let go at the merchants because I can't be bothered to be one plus, suck at it... I thought I'd ask if any just love doing that sort of thing. Heck don't have to do it all the time. Could just do it once a week and we load ya's up. Anyone interested?
--Onnie
Erudite
19th June 2006, 12:18 PM
I've got a few green items that the guild has yet to show interest in as well - the protector monk staff from Grenth's Footprint and one of the bows from Sorrows.
Hang on to that green earth staff please, Onnie. I'll take it off of your hands. ;) I'm trying to get one for each element, so I have the right one for whichever build I'm using at the time.
Onnie
19th June 2006, 12:35 PM
Oh! Now I have something to put out there...
"Erudite robbed me of years of enjoyment of 15k gear or others of a Merchant and possibly a scroll trader in our guild hall." :P
Seriously though, why would we want a Preist of Balthazzar in our guild hall? And, do I need to start racking up points with the guy? Just curious because I can drop the coin for him right now (well not right right now am at work.) I was reading through the Builds for Tombs. Seems Illusion Beast Master is the way to go on Xell, unless I use some "Not recommended" anymore builds on her.
--Onnie
Erudite
19th June 2006, 01:46 PM
Oh! Now I have something to put out there...
"Erudite robbed me of years of enjoyment of 15k gear or others of a Merchant and possibly a scroll trader in our guild hall." :P
/em sobs
Seriously though, why would we want a Preist of Balthazzar in our guild hall? And, do I need to start racking up points with the guy? Just curious because I can drop the coin for him right now (well not right right now am at work.)
He'd be a really expensive decoration for us. You can unlock skills with your Balthazzar faction points. Any unlocked skill can be given to any PvP-only character. Since we're doing mostly PvE, he's not useful to us. If we ever decide to set up some sort of LoW arena group with PvP characters, he would probably be necessary.
GravenStone
19th June 2006, 01:56 PM
I snagged a low end Green item, priest staff I think, from Shing Jea Island. I'll post stats next time I have a chance. That said, I've largely dumped most of my inventory above due to space constraints. I still have runes (including a gold Mesmer rune, forget which skill) available.
vBulletin® v3.8.6, Copyright ©2000-2012, Jelsoft Enterprises Ltd.