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Erudite
5th June 2006, 09:18 AM
I plan on re-running Elona Reach for the bonus with Destrid this evening. It's a fairly straightforward mission once you've figured out what path is the most efficient - I finished it with eight minutes left on the timer with Seoman and the henchies. Anybody that hasn't done the bonus (*ahem* Onnie) or the mission is welcome to come along. Starting at 9pm EST in Elona Reach - unless a participant hasn't yet made it there, in which case we'll start in Augery Rock.

Alternately, if Raveneye hasn't done the Dragon's Lair mission yet and wants to do that before he hits the road for vacation, I'm willing to run that too. That mission is just fun, and nothing beats dying to a 40' dragon at the end. :lowrazz:

Raveneye
5th June 2006, 10:12 AM
I will likely be on tonight at 9:00pm or shortly thereafter. I am all for rerunning the mission for bonus. If we have time after that, the Dragon thing would be groovy as well, though I've read that is pretty easy to do with henchmen (well, except for the killing the 40' dragon part).

Onnie
5th June 2006, 10:16 AM
You _are_ _just_ _shameless_. You realize that?! Seesh. At least I tried to hide that I was ascended. You on the other hand!

Actually I ran Kiir out to one of the ascending mission places, and she already has Elona marked. If Gravenstone is on we could make it a right snappy Bouns and Complete mission with our Teh Monk o Hencie DOOM! <tm> for the whole group. :)

Handed her some nice Monk things before we walked down to ummm I forget the name it's the one you and I did with Raveneye just recent and missed the bouns by about 10 seconds.

--Onnie

Kiir
5th June 2006, 03:36 PM
I should be up for this Elona Reach sounds good. I'll try to be there at 9to start Anoe's ascention.

Erudite
6th June 2006, 10:13 AM
A bit of a rough run through Elona Reach, but we managed to get through the mission (for Anoe) and bonus (for everybody) on the first take. When we run this in the future (for Zyll and others), that first group of Forgotten when the timer starts can be pulled back through the gate near the Ghostly Hero. That will avoid aggroing the second group of pathers when they come back. Near the second vision crystal, I have no idea why Thom kept drawing aggro from the boss group. It looked fairly clean right along the fence to me.

Having some time left, we went ahead and tried the Dunes of Despair mission as well. We got itchy for the bonus on the first run, though, and let the poor Ghostly Hero get whacked. Xellany had to log, but we grabbed another henchie and went again. We had a shot at the bonus, but Anoe got some rubber-banding lag and died on the way south, so Raveneye snuck back to hang out with me and we just waited out the timer for the win. We can improve on this mission, for sure. I've read that a necromancer/monk (or monk/necromancer, I suppose) can get us out to the bonus area before we start the timer on the Ghostly Hero. Something about using a corpse teleportation skill and Rebirth to move the entire (dead) party past the gate.

For the second mission in a row, we had a cinematic start while we still had aggro from something. It cracks me up to see us standing there listening to the Ghostly Hero while something is wailing away at somebody in our group.

Raveneye
6th June 2006, 10:58 AM
That was a bit rough last night. I don't remember it being that tough on the Elona Reach mission before, but then Thom did seem to have some aggro issues. My apologies to everyone for suggesting him over Steffen, usually the axe/sword combo works better at dishing out the melee damage than sword/sword, which is why I recommended it, but man Thom had issues last night.

Anyway, I think with a little aggro management that mission would be a lot easier. As for the Dunes of Despair, we just need to find the right moment to abandon the Hero and bum rush the bonus. Seems like a boss group would spawn to the right around the 5:00min mark and that seems to be the final group that attacks the hero. If we can take out that group quickly, we'd have 4 minutes to rush the rear keep and slay the bosses. That should be enough time if we concentrate simply on bosses and magic users and leave the Enchanted Swords/Hammers to run around doing their thing. Xelleny and I were literally 10-15 seconds away from winning the bonus when we did this earlier in the week, so I know it's doable.

Onnie
6th June 2006, 06:51 PM
I'm still amused that a boss snuk around. There were two on me when I called "ON GHOST" and I was getting ready to go down. These were near the gate south.

I have no problem dexing it to the bosses. Just I have to leave George behind. But really no worries there, or I don't see why there would be.

Sorry I had to go after the second mission first run and didn't have time to go again. I'm up for trying again. Though I really think I need to come with speed prep'd. I can run back and forth while leaving George in combat tanking (he'll stay once I've targeted. He's a good boy like that.) Plus hit point loss lasts a bit and if I've stolen, that lasts a very good while. Usually count on in a group of baddies of three, it's just starting to pop off and return to my spell stealer right as the group is finished off.

So I can steal, hit point drain, run check ghost (George is staying) come back.. so on and so forth. Redirecting him as required. It's even easier to redirect him if the main tank Calls Target. That way I don't have to be present to set George off. I can just click that and hit auto attack and he'll jump even if I'm over standing/running to the Ghost.

--Onnie