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Erudite
10th June 2006, 11:57 AM
Woohoo! Picked up my first green item this morning, along with capping Water Trident, off of Flint Fleshcleaver in Grenth's Footprint.

Flint's Fleshcleaver
Two handed
Cold Damage: 11-22 (req. 9 Water Magic)
Energy +10
Halves casting time of Water Magic spells (chance 20%)
Halves skill recharge of Water Magic spells (chance 20%)
Energy +5
Health +30

Not sure why it lists energy bonuses in two different places, but it does indeed give a total of +15 energy. Very nice. ;)

Erudite
12th June 2006, 08:20 AM
Snagged another one out in Grenth's Footprint and passed it on to Anoe, a nice little offhander.

Wroth's Icon
Energy +12 (requires 9 Protection Prayers)
Protection Prayers +1 (20% chance while using skills)
Halves skill recharge using Protection Prayers spells (chance 20%)

Onnie
12th June 2006, 09:58 AM
I got a green yesterday that is a bow. Dunno what I'm going to do with it after finding the Vamp bow. Have friggen bows all over the place I swear. But it is a named green bow. Torgon's bow or something like that.

Sorrows is so fun when you enter and aren't doing the quests. Just running around GETTING GREEN STUFF. (grins)

--Onnie

Erudite
12th June 2006, 08:25 PM
And another one in Grenth's Footprint.

The Yakslapper
Two-handed
Energy +10
Fire damage 11-22 (requires 9 Divine Favor)
Reduce Deep Wound duration on you by 20%
Halves recharge time of Protection Prayer spells (chance 20%)
Energy +5
Enchantments last 20% longer


Monks may now fight over it. :twisted:

Erudite
13th June 2006, 10:22 AM
Onnie, it seems to me you wanted a Domination Magic cane. Sorry, he dropped an Illusion Magic one...

Gorrel's Cane
Chaos Damage 11-22 (requires 9 Illusion Magic)
Halves casting time of spells (chance 10%)
Halves skill recharge of spells (chance 10%)


At least it's a one-hander so you can stick something in your offhand.

Erudite
15th June 2006, 08:49 AM
From Sorrow's Furnace, to the first ranger that is in need...

Forgerunner
Longbow, two-handed (duh)
Fire Damage 15-28 (requires 9 Marksmanship)
Damage +15% (while in a stance)
Health +30

(Gone to Xellany - 7/17/06)

Erudite
17th July 2006, 11:11 AM
Gargash's Recurve Bow
Recurve Bow, two-handed
Piercing Damage 15-28 (reg. 9 Marksmanship)
Damage +15% (while enchanted)
Energy gain on hit +1
Energy regeneration -1
Health +30

Onnie
17th July 2006, 04:40 PM
You mean you actually got something from that lil punk? I'm impressed. (grins)

No really! I'm always amazed how those dorfs can pull back a bow that big. Seesh!

--Onnie

Erudite
7th December 2006, 09:32 AM
Screwed around in Grenth's Footprint / Sorrow's Furnace for a while last night waiting to see if anybody else was going to log on. Managed to nab a pair of repeat greens...

The Yakslapper
Two-handed
Energy +10
Fire damage 11-22 (requires 9 Divine Favor)
Reduce Deep Wound duration on you by 20%
Halves recharge time of spells (chance 20%)
Energy +5
Enchantments last 20% longer

Gargash's Recurve Bow
Recurve Bow, two-handed
Piercing Damage 15-28 (reg. 9 Marksmanship)
Damage +15% (while enchanted)
Energy gain on hit +1
Energy regeneration -1
Health +30

I now notice that the Yakslapper has been modified. It used to halve the recharge time of Protection Prayers. It now halves the recharge time of all spells. Nice. I stuck it on Dunkaro (one of my monk heroes). The one I had from a few months ago ended up on Tomas' version of Dunkaro so it didn't keep clogging up space in my bank. :* The recurve bow I had from a few months ago ended up on Tomas' version of Margrid the Sly for the same reason, and because recurves have a faster fire rate than other bows and are thus better for the interrupting build I have set up for her. I imagine this one will see the same fate.